Posted 23 hours ago
kamicom:

derpvengers 3 - science bros go shopping.

Sexy is totally a science.

kamicom:

derpvengers 3 - science bros go shopping.

Sexy is totally a science.

Posted 2 days ago

Amazon Shelves Silent Hill: Book of Memories Until October

Too bad they can’t shelve this abomination forever.

Posted 3 days ago

newvagabond:

Oh, God. Here we go with Norse mythology.

Kind of sad that this will never be Marvel canon, lol.

Posted 5 days ago

Please stop posting Avengers stuff, tumblr. I can’t handle all this mancandy goodness anymore. I just can’t ;A;

(Source: inmyquietrage)

Posted 2 weeks ago

Sometimes I really hate painting over my lines.

Posted 2 weeks ago

This game. THIS GAME. <3

Posted 2 weeks ago
Yume Nikki
Finished playing this last night after it was recommended to me by a friend. Have to say &#8230; it&#8217;s probably one of the most profoundly haunting and disturbing games I&#8217;ve played.
Developed in RPG Maker 2003,Yume Nikki(&#8216;Dream Diary&#8217;) has you playing Madotsuki, a girl who lives in a tiny apartment and refuses to leave it if you approach the door. Instead, the only thing you can do is go to sleep, at which point you enter a bizarre, aesthetically-rattling dream world. The soundtrack is limited, invasive and eerie, and the dream world itself is bizarre and surreal.
There&#8217;s not much &#8216;game&#8217; to it. You hunt around these elaborate and disorienting dream zones for items called &#8216;effects&#8217;, most of which are practically useless although they change your appearance or the way you interact with the world, others make it possible to progress into new areas. But even these items just seem symbolic of everything that haunts Madotsuki. When you have all the items you can choose to end the game &#8230; or you can play the dream world forever, if you like. It&#8217;s more of an experience. There is so much to the dream world that has no game point. Entire maps that are only there to be discovered, seen and experienced.
It&#8217;s creepy. It&#8217;s sad. It&#8217;s best if you play it without a guide. I&#8217;ve linked to a fansite that has English downloads available (although one friend on Vista had significant issues with one of the files, so use at your own risk! It worked fine for me on Win7 though).

Yume Nikki

Finished playing this last night after it was recommended to me by a friend. Have to say … it’s probably one of the most profoundly haunting and disturbing games I’ve played.

Developed in RPG Maker 2003,Yume Nikki(‘Dream Diary’) has you playing Madotsuki, a girl who lives in a tiny apartment and refuses to leave it if you approach the door. Instead, the only thing you can do is go to sleep, at which point you enter a bizarre, aesthetically-rattling dream world. The soundtrack is limited, invasive and eerie, and the dream world itself is bizarre and surreal.

There’s not much ‘game’ to it. You hunt around these elaborate and disorienting dream zones for items called ‘effects’, most of which are practically useless although they change your appearance or the way you interact with the world, others make it possible to progress into new areas. But even these items just seem symbolic of everything that haunts Madotsuki. When you have all the items you can choose to end the game … or you can play the dream world forever, if you like. It’s more of an experience. There is so much to the dream world that has no game point. Entire maps that are only there to be discovered, seen and experienced.

It’s creepy. It’s sad. It’s best if you play it without a guide. I’ve linked to a fansite that has English downloads available (although one friend on Vista had significant issues with one of the files, so use at your own risk! It worked fine for me on Win7 though).

Posted 2 weeks ago

Escher Girls: I just wanted to say something

eschergirls:

namidaaz submitted:

This is actually drawn by me, but I just wanted to say something. Some people like to use the excuse that “Oh, thats just my style!” but there is a difference between style and flat out error. My style tends to naturally be very thin and curvy, and a lot of other…

I have to disagree pretty vehemently with this. Drawing everyone the same way isn’t any better than drawing all women with tiny waists and huge T&A - and neither would I really class it as a style. I always pull my mouth to one side when people say ‘I draw tiny heads. It’s my style’ or something of the like. Style is something that happens without really trying, most of the time. It’s what you get when you have a unique individual interpreting an idea or an RL visual or concept into a 2D drawing. When you look at artists with a very distinct style, you’ll certainly see a lot of exaggeration, and you may even see some frequently-used stylistic quirks in the work, but there will still be diversity. They won’t just think woman is THIS shape, man is THIS shape.

It’s entirely okay to have women who are scantily clad and sexually-posed. The trouble only comes when ALL the women are drawn and behave this way, and/or their anatomy doesn’t follow common sense and bones get broken. The reason a comic cast of females falls down hard so often is because they all have the same faces, the same body types, the same body language, and this gives the illusion that they are all basically a bunch of stepford wives with different hair colours and names (skin colours, too, if you’re lucky).

One last thing to mention: I think the OP was badly worded here and I’m not sure they meant what they actually implied, but it’s ever so frustrating to keep seeing the only diversity touted for women as either ‘sexy’ or ‘overweight’. You do not have to be fat to be something other than a tiny-waisted hourglass gal.

Take a sample of real, healthy women. If regular folk aren’t proof enough, try athletes: http://ninamatsumoto.wordpress.com/2010/12/18/athletic-body-diversity-reference-for-artists/. Look at their proportions (and not just those in the chest area :P ), their shapes, from pear to square to apple to hourglass. Any artist with a robust and distinct style will be able to exaggerate any of these shapes and forms to create an interesting-looking cast of characters. If your ‘style’ is only allowing you to draw characters with identical silhouettes, you may be inadvertently gimping yourself from creating aesthetically interesting characters. The world is full of fascinating human shapes and faces. Don’t cut yourself off from a major source of inspiration for interesting and memorable characters!

Posted 3 weeks ago

thisisnotbruce:

#I envy your cleavage sir.

This man. He is all of the hawt.

Fabulous ‘bitch, please’ expression in the bottom corner, too <3

(Source: theovaryexploder)

Posted 3 weeks ago

I was never much of a PC gamer, but I had Lost Eden when I was a kid and I loved it - especially the amazing New Age soundtrack. My Dad is a big Enigma fan so the style of music was hardly unknown to me, but listening back to it today, I reckon it still stands the test of time!